<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.3.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>WOW Gold Blog</title>
	<link>http://www.wowgoldblog.org</link>
	<description>WOW Gold</description>
	<pubDate>Wed, 02 Jul 2008 09:24:58 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
			<item>
		<title>Curse of Recklessness</title>
		<link>http://www.wowgoldblog.org/2008/07/02/curse-of-recklessness/</link>
		<comments>http://www.wowgoldblog.org/2008/07/02/curse-of-recklessness/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 09:24:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/07/02/curse-of-recklessness/</guid>
		<description><![CDATA[&#8220;This curse has gained prominence in raids by buffing physical DPS by most 6%.  To make this curse count, the increase in melee and hunter DPS must be greater  than what CoD or CoA can put out, which is typically most 150dps. The breakeven  point is most three DPSers dishing out 900 [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;This curse has gained prominence in raids by buffing physical DPS by most 6%.  To make this curse count, the increase in melee and hunter DPS must be greater  than what CoD or CoA can put out, which is typically most 150dps. The breakeven  point is most three DPSers dishing out 900 physical dps consistently - most  25-united states marine corps raid setups should have no problems surpassing  this. Curse of Recklessness (CoR) also has the negative effect of increasing the  mob&#8217;s melee move power by 135. For bosses that rely on melee moves as their  primary form of move, CoR can be intense news for your tank. So, when do I use  this. With CoS merged into CoE, a second Warlock can be appointed to administer  CoR on the raid&#8217;s target in selected encounters. CoR is prizewinning used on  non-melee mobs that deal ranged or magical damage, and is mostly safe for trash  mobs. The increased AP can be somewhat cancelled out by a Warrior&#8217;s Improved  Demoralizing Shout or added Warlock&#8217;s Curse of Weakness (see beneath), and an  affliction lock&#8217;s Shadow Embrace effect. In fights where survivability,  especially that of the heaved tank, is more important than DPS output, it&#8217;s  probably prudent to fall backwards to the usual CoA or CoD. That said, raid  planners should not overlook the DPS contribution of CoR. As a Warlock, ever  check with your raid leader if you&#8217;re unsure of the nature of the encounter.  Examples of boss encounters where CoR is not recommended includes: High King  Maulgar Later stages of Gruul Magtheridon Morogrim Fathom-Guard Tidalvess  Azgalor Gurtogg Bloodboil Essence of Suffering Mother Shahraz In small group and  soloing, CoR has the interesting (and fun) effect of negating fear effects. It  can be used in tandem with CoS/CoE and Fear for the &#8220;&#8221;fear yo-yo&#8221;" maneuver.  Curse of Weakness This widely underrated curse reduces the target&#8217;s melee move  power by 350.</p>
<hr /> Some raids are in certainty stacking Curse of Weakness (CoW) and CoR to maximize  their melee damage, especially if the tank in question is a Druid or Paladin.  AP-reducing effects do not stack, so stronger effects will overwrite weaker  ones. Before including talents, the humble AP debuffs are 350, 300 and 240 for  the Warlock, Warrior and Druid respectively. The maximum AP-reduction realizable  by feral druids is 336, even with five points in Feral Aggression. On the other  hand, warlocks with two points in Improved CoW can reduce AP by 420 - the large  such effect in the game currently. Warriors match this with five points in  Improved Demoralizing Shout. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> A 420AP reduction would  just most negate the increased AP provided by CoR. &#8221; &#8220;We warlocks have a litany  of curses at our disposal, with wildly varying effects and durations.  Fortunately for our targets, we can only land one curse per target, whether it&#8217;s  a straight-up DoT like Curse of Agony, or a debuff effect like Curse of Tongues.  Much of the Warlock&#8217;s group utility and versatility are defined by our entering  to these various effects. While some curses have wider applications than others,  it is hardly a one-curse-fits-every situation. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> Knowing which curse to use in the right situation is key to maximizing  your Warlock&#8217;s potential. New Curse of the Elements Come patch 2.4.3, one of our  most important DPS-increasing debuffs - Curse of Shadow (CoS) - will be no more.  It will have its effect merged with Curse of the Elements (CoE), resulting in a  single curse that buffs Shadow, Arcane, Frost and Fire damage. Merging these two  sets of debuffs improves the utility and damage potential of each single Warlock  and is great for small-group work like 5 and 10-mans. However the &#8220;&#8221;stacking  value&#8221;" of each added Warlock after the first or second is somewhat diminished  in 25-united states marine corps raids.<br />
<hr /> <a href="http://www.mp3playerstore.fr/" _fcksavedurl="http://www.mp3playerstore.fr">mp3</a> All other things existence  equal, one Warlock will do the debuffing job of two when patch 2.4.3 goes live.  This will mean that for an &#8220;&#8221;optimized&#8221;" raid, that last Warlock slot may now be  open to other ranged DPS classes like mages, hunters, elemental shamans or even  moonkin druids. The value of the new CoE is obvious, improving the DPS potential  of every mages, warlocks, shadowpriests, moonkins and even hunters in a raid.  Malediction, deep in the Affliction tree, can further enhance the damage bonus  effect of this curse by 3% - improving the affliction lock&#8217;s utility in some  raid. So, when do I use these. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  In a typical raid setup, at least one Warlock must be appointed &#8220;&#8221;CoE duty&#8221;".  The overall raid DPS increase from the new CoE far outweighs the personal DPS  loss of that Warlock by foregoing Curse of Agony or Doom. Before patch 2.4.3  however, CoS generally takes precedence over CoE, unless you have more  Fire/Frost than Arcane/Shadow DPSers in your raid. Curse of Agony and Curse of  Doom These two are a Warlock&#8217;s standard damage-dealing curses. Warlocks who  aren&#8217;t using CoS or CoE would generally be using Curse of Agony (CoA) or Curse  of Doom (CoD) as part of their DPS rotation. The raw DPS of CoA is higher than  CoD, but you&#8217;ll still do more damage with the latter curse in fights that last  longer than a minute. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">buy wow gold</a> This is because of the  time lost to global cooldowns when you refresh your CoAs. So, when do I use  these. If you&#8217;re not appointed to some other curse duties in a raid, use these.  In smaller groups, both these curses should make way for CoS (or the new CoE) in  single-target situations if: fights are too short for Curse of Agony or Doom to  deliver their payloads, or if you&#8217;re Destro and there&#8217;s at least one other toon  (Warlock, <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  Shadowpriest or Arcane Mage) in the group who can goodness from CoS. If you&#8217;re a  deep affliction lock, you&#8217;d contribute more damage with amplified CoDs and CoAs  in longer fights. In soloing and farming work, Curse of Agony is preferred for  its &#8220;&#8221;fire-and-forget&#8221;" utility in multiple mob situations. &#8221; .</p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/07/02/curse-of-recklessness/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Addon Spotlight: OPie</title>
		<link>http://www.wowgoldblog.org/2008/07/02/addon-spotlight-opie/</link>
		<comments>http://www.wowgoldblog.org/2008/07/02/addon-spotlight-opie/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 09:23:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/07/02/addon-spotlight-opie/</guid>
		<description><![CDATA[&#8220;Ladies and gentlemen, I rarely get very excited most new addons, but OPie has  revolutionized my UI in a way that dead fits with my clutter-free mindset.  Ultimately, as I test addons, only a few end up existence a permanent part of my  gameplay. I can&#8217;t necessarily promise OPie will stay, but [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Ladies and gentlemen, I rarely get very excited most new addons, but OPie has  revolutionized my UI in a way that dead fits with my clutter-free mindset.  Ultimately, as I test addons, only a few end up existence a permanent part of my  gameplay. I can&#8217;t necessarily promise OPie will stay, but it&#8217;s looking like such  an innovative mod that I may just come to rely on it. We&#8217;ve discussed both  Totemus and Necrosis here at Addon Spotlight, and praised the way they wrap  things into a neat little package. OPie does the same thing, but to an extent  that not only are your spells hidden until you need them, but they can be easily  integrated with a minimalist play-style. What OPie does is take spells, items,  trade-skills and macros and creates virtual rings for them to reside in. By  distribution a keybinding, one can simply press a button and have a quick menu  (a ring) materialize on the screen, which will cast a spell, use an item or a  macro supported on where the conjuror is hovering in relation to the ring. I  have been testing this on my shaman, putting every of my healing spells in a  ring bound to &#8220;&#8221;Shift-H&#8221;". When I press the key combination, my spells  materialize on the screen, and I know through practice that Lesser Healing Wave  is the top most spell. By quickly pressing Shift+H, then swiping my cursor from  the center of my screen and up and letting go of the keys, I begin to cast my  heal. That may sound like a lot, but I promise it is significantly faster and  easier than clicking on my state forbid or on Healbot (which I only use in  groups anymore.) Now, you may say &#8220;&#8221;Sean, stop existence a moron and just bond  Lesser Healing Wave to a key.&#8221;" A valid point, but here&#8217;s why I love OPie&#8217;s  system.</p>
<hr /> If I move my conjuror to the right instead of up, I cast Healing Wave, and to  the left will cast Chain Heal. Three spells with one simple keystroke and a  choice of subtle conjuror movements. I have different keybindings for each  school of totems, my weapon buffs, heals and consumables. (As well as the built  in raid-target marking ring, profession ring and trinkets ring.) This is  especially nice on my shaman and warlock, who have massive amounts of spells,  many of which aren&#8217;t used on a regular foundation. I have already to test this  on my paladin, but I&#8217;d imagine his wide clothing of seals and blessings will fit  nicely into these rings, rather than filling up numerous state exerciser. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> I will adjudge that  getting used to the interface, and the way to interact with the addon took some  getting used it. Right off the get-go I was skeptical most OPie, but once you  get the hang of it, you realize how intuitive and easy it is. &#8221; &#8220;What they want  is customization. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow gold</a> They want to create items  and spaces which are every their own, not just revalue the events and stories  that Blizzard comes up with. They want things like houses to live in, family  surnames, notebooks they can write in, clothes and disguises they can put on at  some time or some place, ways to show their personal descriptions and other  information without needing a special addon to make it work. For them, the game  is not just consumption of whatever Blizzard creates, it is a sandbox  playground, in which they can use the tools to make up stories of their own  within Blizzard&#8217;s world. Whether Blizzard understands this or not, I don&#8217;t know.  <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power leveling</a> It could be that Blizzard knows full well what roleplayers  want but don&#8217;t feel that they have the time and energy it takes to give it to  them.<br />
<hr /> I really doubt that they actually want to maintain strict control of the WoW  experience and prevent roleplayers from having these tools &#8212; rather they just  want to play to the widest possible conference, including people who don&#8217;t have  that creative inclination that so defines roleplayers. On the other hand, it  could be that Blizzard just doesn&#8217;t really get what we want, nor have a real  understanding of how to give it to us. <a href="http://www.digihedo.fr/" _fcksavedurl="http://www.digihedo.fr">mp3 players</a> If they did understand, I  think they would find we&#8217;re not asking for super-fancy complicated stuff that  takes a long time to make &#8212; just more simple things with multiple uses in  different creative situations. Blizzard doesn&#8217;t care most role-players but most  nominal role-play ghettos. You only have to visit a handful of RP servers to see  environments that are utterly hostile towards RP—environments where GM&#8217;s do  little to resource players that are looking for an immersive experience. Players  themselves have little acquirable to defend themselves from onslaughts of  thoughtless players, divagation from moving to already added RP server in  desperation. I have to concord. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  Their are plenty of MMOs that are existence worked on that have things like  player and guild housing, ways to customize and add to the houses, and such.  It&#8217;s a shame that WoW doesnt add this stuff to their game, when they have it  already. LotRO has player housing and taxedermists. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  Well, why not add that in. While the housing might be a taste of work to add,  taxedermy wouldnt be. There is already plenty of birdlike parts we get, and  every it would take is to add an npc to take those parts, usually just grey  items, and turn them into a shiny new Stuffed birdlike. The housing itself would  make a great goldsink.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/07/02/addon-spotlight-opie/feed/</wfw:commentRss>
		</item>
		<item>
		<title>One man&#8217;s trash is another man&#8217;s neat little prop</title>
		<link>http://www.wowgoldblog.org/2008/07/02/one-mans-trash-is-another-mans-neat-little-prop/</link>
		<comments>http://www.wowgoldblog.org/2008/07/02/one-mans-trash-is-another-mans-neat-little-prop/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 09:22:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/07/02/one-mans-trash-is-another-mans-neat-little-prop/</guid>
		<description><![CDATA[&#8220;One united states marine corps&#8217;s trash is added united states marine corps&#8217;s  neat little prop So what treasures do roleplayers really love. Ironically, a lot  of it is stuff that Blizzard considers &#8220;&#8221;trash.&#8221;" Legal Documents, A Steamy  Romance Novel, and a Small Pocket Watch are every items we can use as props [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;One united states marine corps&#8217;s trash is added united states marine corps&#8217;s  neat little prop So what treasures do roleplayers really love. Ironically, a lot  of it is stuff that Blizzard considers &#8220;&#8221;trash.&#8221;" Legal Documents, A Steamy  Romance Novel, and a Small Pocket Watch are every items we can use as props that  speak volumes most our feature when we mention them in our emotes. It feels so  much meliorate to have an existent item you can link to, so rather than just  using an emote like, &#8220;&#8221;Soandso cries on your shoulder,&#8221;" you can say, &#8220;&#8221;Soandso  takes out his Tear-Stained Hankerchief and dabs at his eyes.&#8221;" There&#8217;s a feeling  of surprise you get when someone uses an item like this in such a way, as if  we&#8217;re not just playacting at a game &#8212; that item is really there. What  roleplayers really want in terms of items are more props like this. More things  we can use to give our characters more expressions of flavor and personality.  Elder&#8217;s Moonstones and Elune Stones are added great example of general items  which can be used in a variety of ways to fit our tale. They have a visual  effect which could be anything from a spotlight on a theater, to the Light  itself granting its support to your paladin. Some people figure out ways to use  non-combat pets as roleplaying items too. Engineers are fond of showing off  their pets as their direful creations, for instance, and one of my friends at  Dramatis-Personae found out she could use the Red Helper Box to represent her  gnome feature&#8217;s daughter. Roleplayers don&#8217;t want gimmicks so much as they want  tools. The Brazier of Dancing Flames is nice in its own way, but it fails as a  roleplay item because it&#8217;s way too complicated and specific to the Midsummer  Fire Festival; it tries too hard to be the center of tending, whereas the Elune  Stones, for instance, could be used in some number of situations outside of the  Lunar Festival, and earmark the players&#8217; stories themselves to stay in the  spotlight. This is the heaved difference between Blizzard and roleplayers.<br />
<hr /> Each one wants the child of their own creative inspiration to be in the  forefront. Blizzard says &#8220;&#8221;here, have some toys!&#8221;" and we communicate, &#8220;&#8221;but  where&#8217;s the tools. &#8220;&#8221; Blizzard says every the world really is a stage In the WoW  Q&amp;A Develoment Panel, the very last question that got squeezed in at the end  was from a roleplayer who wanted to know if Blizzard was planning on creating  cities or other environments specifically for roleplayers. On one hand, their  respond was reasonable: different players want different kinds of environments,  so rather than create things which are exclusively for roleplayers, they put  lore and feature in places every over the world and welcome roleplayers to  roleplay there. They cite the Darkmoon Faire as a well roleplaying spot &#8212; and  it is; I have roleplayed there sometimes, especially when it first came out. The  toys were a fun novelty to play with, but they didn&#8217;t last the test of  replayability &#8212; you don&#8217;t come backwards to the tonk machines in the same way  you come backwards to the battlegrounds and instances. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> In the same way, as a  roleplaying spot it&#8217;s well for characters who like to get drunk a lot, but it&#8217;s  not really what roleplayers everywhere are asking for recently. &#8221; &#8220;Blizzard  definitely cares most roleplayers. They listen to us and there&#8217;s a special place  for us in their hearts &#8212; which is natural, because in many ways, their whole  world has its own tale and scenery which means a lot to them, and while every  players get to see that tale unfolding through their activities in the game,  roleplayers are the ones who participate in that tale by making their own  stories within it. The problem is that Blizzard and its roleplayers are on  beauty different wavelengths when it comes to what roleplayers want to get and  what Blizzard wants to provide.<br />
<hr /> Blizzard wants to give us more neat toys and perfect places to enjoy, with lots  of lore and tale behindhand them &#8212; and while this is every very interesting and  everyone enjoys it, most roleplayers are wishing they have more sandbox-like  tools, spaces and items they can easily curve or shape in their own ways, to use  for their own purposes. Blizzard may care, but do they really understand. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> Read on for insights Blizzard may be missing. The Brazier of Gimmicky  Fluff In the latest Blizzcast, my esteemed colleague Jim H. Moreno asked a  question through his troll priest Wichdocta, most what new items were coming up  for roleplayers to use. In certainty there are lots of items in WoW which  roleplayers use every the time, but we don&#8217;t ever use these items in the ways  Blizzard thinks we will. <a href="http://www.wowgold4europe.fr/" _fcksavedurl="http://www.wowgold4europe.fr">wow</a> In the Blizzcast, they  brought up items like the Brazier of Dancing Flames, which they thought was neat  because of how it looks so nice and has every this interactivity &#8212; you can kiss  it, bow to it, or even dance with it and turn into a dancing flame yourself. The  thing is that most roleplayers probably won&#8217;t use it in their existent  roleplaying experiences. It&#8217;s fun and beauty and every, but it&#8217;s hard to fit  into our characters&#8217; personal stories. What do you say to people. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  &#8220;&#8221;Hey, guys, look at this neat dancing flame thing I got!&#8221;" to which they reply,  &#8220;&#8221;Hey, that&#8217;s beauty neat!&#8221;" and then you say&#8230; &#8220;&#8221;Yup!&#8221;" And&#8230; then you&#8217;re  done. <a href="http://www.mp3playershopping.de/" _fcksavedurl="http://www.mp3playershopping.de">mp3 player</a> It&#8217;s kind of hard  to figure out why your feature would have such a thing, except to say that he  bought it from the Fire Festival merchant. A really creative roleplayer might be  healthy to come up with something Pygmalion-like, &#8220;&#8221;Behold! I have conjured up  the woman of my dreams from the passionate element of Fire! Don&#8217;t get too close  though&#8230; the burning passion is contagious. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  Muahaha.&#8221;" But for most of us, the only way we can make it fit is as a novelty,  not actually part of our tale. &#8221; .</p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/07/02/one-mans-trash-is-another-mans-neat-little-prop/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Heroic attunements gone in Wrath</title>
		<link>http://www.wowgoldblog.org/2008/07/02/heroic-attunements-gone-in-wrath/</link>
		<comments>http://www.wowgoldblog.org/2008/07/02/heroic-attunements-gone-in-wrath/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 09:21:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/07/02/heroic-attunements-gone-in-wrath/</guid>
		<description><![CDATA[&#8220;Another interesting thing to note from the Dungeons and Raids panel of the WWI  more rapidly today is the topic of Heroic attunements. We&#8217;ve known for some time  that Blizzard has wanted to move absent from reputation requirements for Heroic  keys, and we found an example of that in Magisters&#8217; Terrace. This [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Another interesting thing to note from the Dungeons and Raids panel of the WWI  more rapidly today is the topic of Heroic attunements. We&#8217;ve known for some time  that Blizzard has wanted to move absent from reputation requirements for Heroic  keys, and we found an example of that in Magisters&#8217; Terrace. This was reinforced  hasty on in the panel when Cory Stockton stated that there will be no alliance  and reputation requirements whatsoever for some of the Heroics. This doesn&#8217;t  particularly surprise me, because Heroic keys at Honored is little more than a  formality and way to waste a little gold. You hit Honored with most places just  through leveling up, so by the time you&#8217;re top level you can probably already go  into those Heroics. Requiring Honored might as well be no requirement at every.  However, the possibility of a Magisters&#8217; Terrace style attunement was something  I acknowledged they would do. Run the Normal at least once before the Heroic, or  by completing some other type of task successfully. That, too, was shot down  later in the Q&amp;A. A question most attunements was answered with the  certainty that none of the Dungeons or Heroics will have some attunement at  every, and neither will the first raid zone, Naxxramas. I don&#8217;t mind this too  much, it leaves it up to the player to judge whether they&#8217;re ready for Heroics  or not. I still would have liked to have seen some attunement quests for  Heroics, because I think the added flavor or added challenges those quests could  provide would add some depth to things. It seems we&#8217;re not getting those, and  I&#8217;ll cope with it I&#8217;m sure, it just feels like a lost chance. I have mixed  feelings most this. On one hand, lower barriers to entry are usually a well  thing, it means that it won&#8217;t be quite as tough to get groups and things  together, especially considering the constituent of a new tanking class.<br />
<hr /> However on the other hand there are people running heroics now that simply don&#8217;t  have the gear or skill necessary to run them and that ever causes a lot of  needless headaches in PUGs. Additionally I concord with you, while it&#8217;s nice to  not have to grind rep I would have loved to see some sort of quest a la  Magister&#8217;s Terrace. You got some tasty lore and information in the heroic  attunement quest and it only required you to run the dungeon once, a requirement  which I think is beautiful and beauty straightforward. I&#8217;d like to see more of  that and it&#8217;s a shame that it seems there won&#8217;t be. &#8221; &#8220;The verdict The new Arena  maps are a long ways off. There&#8217;s no way to tell how much of what was presented  will actually make it to the release. However, a quick glance at the maps for me  indicate too many random factor to make for a reliable match ocean. An ideal  Arena would be one where the meliorate team will win each time. A map with  mobile structures or, worse, deals environmental damage, can create situations  of luck. In a counterpoised map, you try to eliminate randomness as much as you  can. On the other hand, Blizzard has admitted to liking a taste of randomness in  PvE encounters (e.g. Prince Malchezaar) and perhaps wanted to administer a  similar philosophy to Arena PvP. From what we&#8217;ve seen so far, the new maps  employ the very gimmicks that Blizzard felt didn&#8217;t contribute to the match. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> It&#8217;s just as random as  a cyclone in the middle of the map. Worse than having a killing expiration  dodged or resisted is having a pillar pop up to break Line of Sight just as  you&#8217;re most to deliver the strike. With map design like this, it nearly feels  like Blizzard is taking the war absent from the players and giving the  environment a hand in dictating the match.<br />
<hr /> <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> In my mind, an Arena map should be simple (they said that) and earmark  the most straightforward encounters while still allowing for creative &#8212; and not  random &#8212; movement in kiting and counter-kiting. While the size of the Dalaran  map causes concern for some ranged classes at first glance, what struck me was  Blizzard&#8217;s facade to actually create such a close quarters map. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  To me, this indicates a possible mindset &#8212; that Blizzard understands the  difficulty that some classes, Hunters in particular, have in small format PvP.  Instead of fixing the map, however, they will be making changes to the class to  earmark it to be viable within strict confines. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">cheap  wow gold</a> We may already see it arise, given their close tending and  responsiveness to making underrepresented specs more Arena-viable (Dire Cat  Form, perhaps. ). The Arena maps are clearly a work in progress, and it&#8217;s far  too soon to make some worthwhile psychotherapy. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  My fears most the randomness of maps remain, however. Line of Sight issues  plague the current maps, but dynamic Line of Sight might not be the right  respond. On the other hand, pillars moving up and down and damaging spikes make  me a taste nostalgic. <a href="http://www.digihedo.fr/" _fcksavedurl="http://www.digihedo.fr">mp3 players</a> To heck with equilibrise.  Let&#8217;s have some fun! &#8221; .</p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/07/02/heroic-attunements-gone-in-wrath/feed/</wfw:commentRss>
		</item>
		<item>
		<title>WWI &#8216;08 Panel Analysis: PvP part II, New Arena Maps</title>
		<link>http://www.wowgoldblog.org/2008/07/02/wwi-08-panel-analysis-pvp-part-ii-new-arena-maps/</link>
		<comments>http://www.wowgoldblog.org/2008/07/02/wwi-08-panel-analysis-pvp-part-ii-new-arena-maps/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 09:19:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/07/02/wwi-08-panel-analysis-pvp-part-ii-new-arena-maps/</guid>
		<description><![CDATA[&#8220;Dalaran Arena When Dalaran flew off to Northrend, it took a chunk of the ground  with it. Dalaran Arena is set in the sewer system of Dalaran, with a fairly  simple equilateral lay-out and a sewage pipe jutting from the ceiling in the  middle. The twist is that the sewage pipe expels [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Dalaran Arena When Dalaran flew off to Northrend, it took a chunk of the ground  with it. Dalaran Arena is set in the sewer system of Dalaran, with a fairly  simple equilateral lay-out and a sewage pipe jutting from the ceiling in the  middle. The twist is that the sewage pipe expels a river of  line-of-sight-breaking sludge into grates on the floor at (random. ) periodic  intervals. There&#8217;s a raised platform in the center of the room and small,  permanent crates where people can stand and hide to shout Line of Sight.  Opposing teams start on opposite sides of the map nested in sewage pipes and  getting spewed onto the Arena floor by a river of&#8230; sewage, presumably. The  size of the Arena looks to be small, judging from the presentation, which  creates some dread for kite-dependent classes such as Hunters and Mages. The  dynamic line of sight is an interesting, if questionable, mechanic. It adds more  randomness to maps, allowing for strategy, yes, but also introduces a luck  factor that might not be welcome in competitive play. The Arena is fairly small,  with specific entry points that enable entering to the central platform.  Although I haven&#8217;t examined the map in detail, it seems to me like a Line of  Sight nightmare, with two separate levels and a random pillar of Line of  Sight-breaking sludge in the middle. Orgrimmar Arena There&#8217;s a curious ocean in  the Valley of Honor called the Ring of Valor, which is an empty field that  players cannot enter &#8212; there&#8217;s an invisible wall that prevents jumping in. The  new Orgrimmar Arena is theoretically this field, but Blizzard&#8217;s description of  elevators and rising pillars and spikes is a novel concept. Similar to the  Dalaran Arena, the Stockton explains that the starting areas will provide a new  dynamic to each match by having both teams start very near one added, atop  elevators rising from beneath the ground. The rising pillars will work off a  specific timer, signified by moving gears prior to its descent or raise.</p>
<hr /> A wall of spikes may or may not be tied in to the pillar rotation, and players  will be healthy to get crossways the obstacle but will take some damage. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> Chilton explained how  this could lead to some interesting choices in strategy, like getting a HoT  before moving crossways the spikes. The rising pillar can create interesting  strategies for players who would like to get out of melee range, positioning  themselves atop the pillar just as it rises, enabling presumably unmitigated  sniping. It is also interesting to note that Orgrimmar Arena is proposed to have  NPC spectators who are reactive to the players, cheering bloodthirstily, for  example, if a player&#8217;s health becomes dangerously low. &#8221; &#8220;Any discussion most  World of Warcraft PvP nowadays inevitably involves Arenas. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> With the onset of Season 4 and its new rules and requirements, Arena  play is getting more intense than ever. Of course, as the competition heats up,  the cries of an imbalanced contest grow louder than ever. Blizzard seems to be  alive of the issues and have taken some steps in the development of the Wrath of  the Lich King to come class and spec viability. During the panel on &#8220;&#8221;PvP Game  Systems&#8221;", however, lead designers Tom Chilton and Corey Stockton devoted most  of their Arena discussion to the new maps rather than the hairy, and probably  inconclusive, issue of class equilibrise and representation. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">buy wow  gold</a> The new Arena maps follow Blizzard&#8217;s philosophy of keeping things  simple already have room for innovation; having dynamic points of interest;  having conceptually different starting areas; and leave margin to make  adjustments during development. Design philosophy The design principles that  Blizzard used in designing the new Arenas have been tempered with experience  gained from the current maps and how they change the dynamics of matches.  Keeping the map simple is important to keeping matches short.<br />
<hr /> Large, sprawling mazes would have extended matches unnecessarily, so the idea  behindhand the current and new maps is to have players find their opponents  quickly, get into war, and finish it. The curious thing most the other design  principle &#8212; &#8220;&#8221;dynamic points of interest&#8221;" &#8212; seems counter to the idea of  keeping things simple. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  In previous interviews, Blizzard admitted that map gimmicks such as a random  Cyclone that used to spawn in Nagrand Arena most 1 minute into the match,  detracted from the war itself, removing the feature in Patch 2.1. On the other  hand, the proposed features in the two new maps of Dalaran and Orgrimmar seem to  me very much like gimmicks. Moving objects add more randomness to fights, and  even the idea of damaging environments seem counter-intuitive to a counterpoised  eSport map. Throwing up the starting areas could either be a stroke of genius or  a boneheaded move on the part of Blizzard. <a href="http://www.digihedo.fr/" _fcksavedurl="http://www.digihedo.fr">mp3 players</a> With only 10 meters  separating players at the first of a match, a Frost Nova run seems like an  obvious strategy to start the encounter. This immediate proximity might tip the  scales insist in players with AoE snares. Or it could result in an untimely  death due to overextension. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  On the other hand, the mechanic of forcing players &#8212; or spitting them out &#8212;  into the Arena was met by cheers from the conference.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/07/02/wwi-08-panel-analysis-pvp-part-ii-new-arena-maps/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Hardship of the Blue Team</title>
		<link>http://www.wowgoldblog.org/2008/07/02/the-hardship-of-the-blue-team/</link>
		<comments>http://www.wowgoldblog.org/2008/07/02/the-hardship-of-the-blue-team/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 09:17:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/07/02/the-hardship-of-the-blue-team/</guid>
		<description><![CDATA[&#8220;The first thing I miss on the freep side is that quartermaster in Gramsfoot. He  sells healing potions, cheap, in unlimited numbers. One click, 800 health, well  deal. Freeps need to craft for those, which means I may make an alt with the  Scholar trade skill. All this time working on trade [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;The first thing I miss on the freep side is that quartermaster in Gramsfoot. He  sells healing potions, cheap, in unlimited numbers. One click, 800 health, well  deal. Freeps need to craft for those, which means I may make an alt with the  Scholar trade skill. All this time working on trade skills, and it turns out the  heaved things I want are consumables, which my Tailor heaved does not make.  Repair costs are a bother, but not severe. They are probably higher for the  folks out front or who die a lot, but I think my costs were ~40 silver for the  night that included two deaths. Pack space is an irritation. Creeps lose a pack  to maps, but freeps lose a pack to crafting, one to quests, one to consumables  and the smaller number of maps, leaving two for every the PvMP drops and vendor  trash. Most people seem uninterested in the PvMP drops, but I have already to  decide how much I will packrat in the Ettermoors. A bounteous issue is that your  forces are set. You cannot log, click “Defiler,” and have a level 50 healer. If  you do not have a Minstrel, you do not have a Minstrel, unless you can convince  one to come join you. You have meliorate options for recruiting one, since  global channels reach every freeps while the creeps are just the creeps, but  only so many people have a stable of level-capped alts. The well and the intense  is that they keep coming. The creeps have maps, rez circles, and rezers. Freeps  refer to “repops,” and a dead creep will be backwards in a few minutes at most  unless he logs. Capturing a keep takes a while when you have creeps to war with  every NPC spawn. Freeps have a rez circle if they have TR or Lugz, but other  than that, ride the horse backwards from GV and hope not to hit a warg pack.  This explains the ubiquity of the TR war.</p>
<hr /> It is the closest keep for freeps, and it provides a rez circle. Claiming it is  a win for the chromatic team. Fighting for it is great reknown: the creeps have  a nearby rez circle, the freeps take most as long to ride from GV, so the losing  team is backwards very quickly. The war goes on interminably until one side gets  bored, wipes, or successfully gets the CG/Tyrant during a lull. This is actually  fun with evenly matched teams, where a long war with lots of kills ranges  throughout the building and crossways the nearby fields. &#8221; &#8220;I have have two  nights as a freep in the Ettenmoors (PvMP). Wow, that is so much easier. The  first night was as a 47, the second as a 48, and I will take added tour soon  since I hit 49 last night. (No idea why the capricious “once per level until 50″  thing. Probably because there is no xp to be have out there.) Both times we took  one keep, I got most 100 kills with 10 killing blows, and I earn 2300 infamy. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> That means I hit rank 2  on my first night. That estimate I have most how long it takes a creep to rank.  If I can keep this up, and I think I can do meliorate, cut those times by 75%.  <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> I died 0 times the first night, twice the second night. The damage is  great on the chromatic team. Hunters have much meliorate burst DPS than  Blackarrows, and we have more of them. My Hunter likes to start fights with ~500  damage in a few seconds, so few things survive three seconds of concentrated  fire from a raid. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">world of warcraft gold</a> Hunters also  track for free, which takes a talisman every time a creep wants it, and freeps  can find everyone with two skills versus the one talisman per freep race.<br />
<hr /> The buffs are very nice as well, especially when a Captain gives +50 to  everything with In Defense of Middle Earth. Minstrels are great healers, again  with burst versus the Defilers’ heal-over-time slimes. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  Let us not compare the value of a Burglar on your team to that of a Warg  Stalker. The great thing most the chromatic side is that the red team is  suicidal. Creeps consider a 5-to-1 death ratio a win, which I suppose it is  given the confidence of mapping, rez circles, etc. that put creeps backwards in  the war. <a href="http://www.mp3playershopping.de/" _fcksavedurl="http://www.mp3playershopping.de">mp3 player</a> A Reaver charges  in to pop traps, and he has a 25% chance of making it through the Hunters alive.  Someone takes one step too close and sprouts arrows. Most conveniently, the warg  packs reliably move every five minutes or so, when Vanish is backwards up. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  They sneak in, pounce someone in the backwards, maybe get one kill, and 4-7 of  them die before they get absent.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/07/02/the-hardship-of-the-blue-team/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Officers&#8217; Quarters: Cracking the whip</title>
		<link>http://www.wowgoldblog.org/2008/06/26/officers-quarters-cracking-the-whip/</link>
		<comments>http://www.wowgoldblog.org/2008/06/26/officers-quarters-cracking-the-whip/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 02:30:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/06/26/officers-quarters-cracking-the-whip/</guid>
		<description><![CDATA[&#8220;My guild, existence both large and casual, has never really worried most  leveling. In certainty, I took my time on the way to 70. I wanted to smell the  roses, so to speak, and enjoy the new content without rushing through it. Of  course, I was a hunter backwards then and far [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;My guild, existence both large and casual, has never really worried most  leveling. In certainty, I took my time on the way to 70. I wanted to smell the  roses, so to speak, and enjoy the new content without rushing through it. Of  course, I was a hunter backwards then and far from essential to our raiding. Now  I&#8217;m one of very few Holy paladins, so the situation might be a little different  next time . In some event, we have the luxury of letting the chips fall where  they may when the level cap was raised. Whoever hit 70 first would be part of  our initial Karazhan team, and we&#8217;d just keep adding to the list of acquirable  players as time went on. But for a small guild, one player hitting 70 can mean  the difference between raiding every week or burning out on dailies and Heroics.  D, first earmark me to make two comments on your current situation. The first is  this: Even though your guild is casual, you have policies (or &#8220;&#8221;suggestions&#8221;")  that are only slowing down your leveling members. I can understand that you  don&#8217;t want people sitting in town waiting for a dungeon group to form, but it&#8217;s  simple to join the Looking for a group channel while you&#8217;re questing. And if you  do manage to get a run going, not only do you get the XP from the dungeon mobs,  but dungeon quests often give a ton of experience. Plus you&#8217;re earn reputation  to purchase meliorate gear, more recipes, helm enchantments, and heroic keys. I  ran Underbog on an alt a few days past. I did three quests in a run that took  most an hour, and each quest gave me 22,000 XP. It was well worth my time. I  didn&#8217;t get some drops, but if I have, it would have only helped me to kill  things faster. Also, forbidding your 70s from helping out those who are leveling  is practically cruel and unusual.</p>
<hr /> Outland areas are full of quick group quests where you just have to kill one  elite mob. With a 70 or two helping you, you could probably charge out every the  group quests in Hellfire, Zangarmarsh, and Terokkar in most an hour. You&#8217;d rake  in hundreds of thousands of XP, plus earn rare rewards to help you level. Since  your 70s are impatiently waiting for these fellow members to catch up to them,  this is clearly a win-win! Now, I understand that you want people to learn their  classes and not have their hands held every the way to 70. That is admirable and  in most circumstances I would concord with you wholeheartedly. However, it seems  that the very existence of your guild is at stake. It might be time to make some  compromises. &#8221; &#8220;Don&#8217;t count the WotLK Wiki out already &#8212; after going down late  last week due to a suspected cease-and-desist order from Blizzard&#8217;s lawyers (now  confirmed), they have returned with a completely different host and every the  information from the leaked Alpha they were originally hosting. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> They say that their  original wiki hosts, Wikidot, were extremely supportive on both the traffic and  legal fronts, as they upgraded their servers just to keep the site up, and  originally did help with legal troubles. When Vivendi Universal took legal state  against their ISP, however, Wikidot have to fold, and the wiki has now moved  hosts to wotlkwiki.info. Last week, there was also mention that the C&amp;D  didn&#8217;t communicate them to remove every information, only &#8220;&#8221;over-the-line&#8221;"  info, such as screenshots or video. But ostensibly that clause doesn&#8217;t  administer to the new host &#8212; there are still screenshots every over the site,  and though Vivendi has pulled video from YouTube before, it&#8217;s still there as  well. Of course, some C&amp;D sent to the old site would still administer to the  new one &#8212; it&#8217;s just a question now of whether the wiki&#8217;s new host will comply  with Vivendi&#8217;s demands (the wiki&#8217;s creators sound very sure that they won&#8217;t).<br />
<hr /> <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> And after that, it&#8217;ll be up to Vivendi to determine how far they want  to take this &#8212; if they really feel that having this leaked information on that  site has hurt them in a justifable way, there is a possibility that an existent  lawsuit could be issued, and if this escalates even further, the two parties  could eventually end up in court. As ever, we&#8217;ll be watching to see what  happenes. If Blizzard asked directly for the content to be removed, I would say:  &#8216;I understand, guys. I&#8217;ll pull the content. <a href="http://www.mp3playerstore.fr/" _fcksavedurl="http://www.mp3playerstore.fr">mp3</a> You stick to making awesome  games.&#8217; If Blizzard&#8217;s so-called &#8216;parent company,&#8217; Vivendi Universal, asked  directly for the content to be removed, I would say: &#8216;Sure, sure, no problem.  Hey, just one question, guys &#8230; Have you heard about this company, Valve. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  They&#8217;ve apparently got this really neat thing called Steam, and it&#8217;s really  useful and easy to use, but there&#8217;s this little thing in their legal history &#8230;  Interesting. They&#8217;re saying they had to design it because &#8230; <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">buy wow  gold</a> Oh, wait, this is fascinating &#8230; Apparently you ripped them off for  millions of dollars by distributing thousands of copies of their games without  giving them the percentage guaranteed in their agreement with you. Oh, wow, even  better: What is this about you dragging them into a protracted legal battle  claiming that their original IP rights were actually yours. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  Do you know anything about this. &#8230; Guys. Where are you going. &#8216; &#8221; .</p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial" lang="EN-US">RELATED LINKS:<o :p></o></span></p>
<p class="MsoNormal"><span style="font-size: 9pt; font-family: Arial" lang="EN-US"><o :p> </o></span></p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial" lang="EN-US"><a href="http://blog.enet.com.cn/blog.php?uid=5459">http://blog.enet.com.cn/blog.php?uid=5459</a><br />
<a href="http://makepeace.chemicalblogs.com/">http://makepeace.chemicalblogs.com/</a><br />
<a href="http://blog.chinamil.com.cn/user1/makepeace/index.html">http://blog.chinamil.com.cn/user1/makepeace/index.html</a><br />
<a href="http://makepeace.blog.ccidnet.com/">http://makepeace.blog.ccidnet.com/</a><br />
<a href="http://space.zdnet.com.cn/?uid-329119">http://space.zdnet.com.cn/?uid-329119</a><br />
<a href="http://home.phpchina.com/space.php?uid=69606">http://home.phpchina.com/space.php?uid=69606</a><o :p></o></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/06/26/officers-quarters-cracking-the-whip/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Midsummer Fire Festival level guide</title>
		<link>http://www.wowgoldblog.org/2008/06/26/midsummer-fire-festival-level-guide/</link>
		<comments>http://www.wowgoldblog.org/2008/06/26/midsummer-fire-festival-level-guide/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 02:28:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/06/26/midsummer-fire-festival-level-guide/</guid>
		<description><![CDATA[&#8220;You don&#8217;t have to be level 70 to get in on most of the fun for this year&#8217;s  Midsummer Fire Festival. Here is a guide to the minimum levels required (as  stated by Kisirani) and recommended for each of the quests: Torch Tossing and  Torch Catching have no minimum level requirement. Because [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;You don&#8217;t have to be level 70 to get in on most of the fun for this year&#8217;s  Midsummer Fire Festival. Here is a guide to the minimum levels required (as  stated by Kisirani) and recommended for each of the quests: Torch Tossing and  Torch Catching have no minimum level requirement. Because you complete these  quests in the safety of a capital city, some level is pertinent. Honoring the  flames has no minimum level requirement. Unless you are 50+, however, the  recommended level is the same as the level of the ocean you can comfortably hunt  in. Desecrating flames also has no minimum level requirement, but considering it  flags you for PvP even on a PvE server, do so at your own risk if you are low  level. Incense for the Festival Scorchlings also has no minimum level and some  level is recommended. Unusual Activitiy requires level 16, but I wouldn&#8217;t  recommend lower than 20 given that you have to war level 20 and 21 cultists and  the ocean is rotten with level 20 Naga. A Thief&#8217;s Reward or stealing the flames  in the other alliance&#8217;s capital cities required a minimum level of 50, but if  the flame is at every defended, it&#8217;s prizewinning to be level 70. Lord Ahune  requires a minimum level of 65. Slave Pens is where he resides, so some level  above the minimum that you feel comfortable in that instance is recommended.  Edited to add: Upon further review, the recommended level to complete this quest  is 70 and it is easier if the 70s in your group are well-geared. These quests  give a lot of experience if you are beneath 70 and a lot of gold if you aren&#8217;t.  Regardless of the rewards, however, these quests are a fresh infusion of fun  during this period of pre-expansion blahs.</p>
<hr /> So if you haven&#8217;t tried them already, what are you waiting for. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> The torch tossing and  catching are daily quests, too. A great way to get some easy experience on alts.  I get about one-sixth of a level per day on pre-60 toons and it takes about 3  minutes to complete&#8221; &#8220;Yup, it&#8217;s a real-life Mooncloth Bag. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> SpikeHeadDesign over on Etsy has turned the 16-slotter&#8217;s icon into an  existent, real-life activity. Instead of existent Mooncloth, though (there are  no real Moonwells on Earth, unfortunately), it&#8217;s made of corduroy, cotton, a few  buttons and velcro, and some kind of lace on the side (though I know my Shaman  would never actually use something with lace on it, so they must every be  different). Looks terrific, anyway, and it should for that price: $180.00. <a href="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WoW-PowerlevelingService-US.aspx">wow  power leveling</a> Still, for a handmade, one-of-a-kind activity, can&#8217;t go  wrong. The creator says that Netherweave is next, and it&#8217;ll be exciting when we  get to &#8220;&#8221;Gigantique.&#8221;" Alice Taylor of the great Wonderland journal has also  been dutifully keeping up with WoW stuff on Etsy: she found these great Horde  earrings that have unfortunately sold out (though this other design is still  acquirable). Could be the perfect gift for the jewelry-fancy WoW player in your  life. As a sewer, I&#8217;ll be the first to say that corduroy is not the cheapest  fabric in the world&#8230; <a href="http://www.digihedo.fr/" _fcksavedurl="http://www.digihedo.fr">mp3 players</a> But it&#8217;s not velvet or a  beautiful 100% wool. Heck, it&#8217;s not even silk. Assuming this person didn&#8217;t  bother to wait for a sale and bought the most expensive corduroy at the store I  would say that the raw materials for this project cost her $30 max. For me,  adding on the cost of labor, this would probably make this a $60 bag. Way way  overpriced. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  If I ever want something like this I&#8217;ll definitely be making it myself. I agree  on the Ahune comments - you want 70s with at least some epics or you won&#8217;t be  able to kill him fast enough.<br />
<hr /> He&#8217;s significantly harder than the Horseman. I happen to have had two 70s at  about the same point in gearing for each event - reasonably new, but with an  entry level epic or three. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  The Horseman was easily puggable - Ahune is not. &#8221;</p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial" lang="EN-US">RELATED LINKS:<o :p></o></span></p>
<p class="MsoNormal"><span style="font-size: 9pt; font-family: Arial" lang="EN-US"><o :p> </o></span></p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial" lang="EN-US"><a href="http://blog.enet.com.cn/blog.php?uid=5459">http://blog.enet.com.cn/blog.php?uid=5459</a><br />
<a href="http://makepeace.chemicalblogs.com/">http://makepeace.chemicalblogs.com/</a><br />
<a href="http://blog.chinamil.com.cn/user1/makepeace/index.html">http://blog.chinamil.com.cn/user1/makepeace/index.html</a><br />
<a href="http://makepeace.blog.ccidnet.com/">http://makepeace.blog.ccidnet.com/</a><br />
<a href="http://space.zdnet.com.cn/?uid-329119">http://space.zdnet.com.cn/?uid-329119</a><br />
<a href="http://home.phpchina.com/space.php?uid=69606">http://home.phpchina.com/space.php?uid=69606</a><o :p></o></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/06/26/midsummer-fire-festival-level-guide/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Warsong Gulch</title>
		<link>http://www.wowgoldblog.org/2008/06/26/warsong-gulch/</link>
		<comments>http://www.wowgoldblog.org/2008/06/26/warsong-gulch/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 02:27:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/06/26/warsong-gulch/</guid>
		<description><![CDATA[&#8220;You cannot win without defending your own flag and your flag carrier. If you  have 9 people on offense going for the flag and they have five on defense, they  will hold you up long enough to prevent you from taking their flag until after  they&#8217;ve not only sent five in to [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;You cannot win without defending your own flag and your flag carrier. If you  have 9 people on offense going for the flag and they have five on defense, they  will hold you up long enough to prevent you from taking their flag until after  they&#8217;ve not only sent five in to kill your one defender and take your flag, but  then the ones who you killed taking their flag will constantly prevent you from  leaving with it while their flag carrier and his defenders run backwards, hit  you from the other side, kill your FC and then cap right in front of you. You  need enough defense to do the same backwards to them. Any strategy that hinges  on your entire team going into their humble, where they have the goodness of  knowing exactly what you&#8217;re trying to do and control of the line of sight, means  you&#8217;re going to backfire unless you massively outgear/outplay them. Now, you can  count on massively outgearing/outplaying the other team if you&#8217;re a premade  group in full S3/Tier6 gear against a PuG group. But that&#8217;s not a plan so much  as it is straightforward mauling of an inferior team, and even then, if they  have some defense they could at least slow you down a lot. If you go in lonely,  cap the flag, run out and run into the enemy with no one anywhere near you,  you&#8217;re going to die. Be philosophical most this. You knew you were lonely when  you took the flag. Arathi Basin For the love of whatever you hold sacred, don&#8217;t  run off and leave a node undefended to go war on the way! Why do people do this.  Why. What possible reason could you have to leave mine undefended to go move  stables and then not even go to the flag at the stables.</p>
<hr /> Are you under the impression that pile of standing stones contains vast caches  of riches. Did you get confused most the objective of the match, which is to  take nodes and hold them. Winning the match in no way requires you to score the  most KB&#8217;s. No matter how many times you tell us every most how you&#8217;re leading  the BG in killing blows, if we&#8217;re losing, no one cares how awing you are. If  we&#8217;re up three to two, this is not the time to every leave BS undefended and hit  one of the two nodes the enemy has. BS is right in the middle of the map. Every  node has entering to it, with mine and lumber mill having the hardest of a not  particularly hard time rushing it. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> So if you leave BS to  go hit farm, expect that BS will be taken from you if you don&#8217;t leave someone,  anyone there to defend it, even to just yell out &#8220;&#8221;BS BS BS&#8221;" as the enemy  slaughters him as brutally as crazed shoppers the day after Thanksgiving. If for  some reason your team decides to go as a full group and run each humble, the  other team will just send five to follow after you and take everything backwards  as you leave. You can run one humble as a mob, but then you have to leave people  behindhand to defend what you take, or it was pointless. And seriously, no one  cares how many killing blows you got. That one dude with no KB&#8217;s who helped hold  stables the entire game. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow gold</a> He did more than you did.  He played with an eye towards winning. &#8221; &#8220;I know we&#8217;re every excited most Season  4. Some of us are stockpiling field points and trying to get our ratings up,  while others are taking the chance to gear up some alts in Season 2 gear as soon  as it moves to honor.<br />
<hr /> <a href="http://www.wowgold4europe.fr/" _fcksavedurl="http://www.wowgold4europe.fr">wow</a> And that&#8217;s great, there&#8217;s  something for everyone. But it also seems, at least on the servers I play on, to  be leading to some frayed tempers in the battlegrounds. So let&#8217;s chat most what  is, and what isn&#8217;t, pertinent and useful for getting yourself some honor in the  BG&#8217;s. First off, and I can&#8217;t say this one enough as a general piece of advice  for some tract, yelling, calling people names, and spamming macros does not  actually make you Sun Tzu. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  It can be very galling when your WSG turns into a 45 minute turtle with no flag  captures, or your AV run becomes mired down because already again everyone ran  RH instead of taking and holding Iceblood Graveyard, but no matter how creative  your insults get, the tide of war will not turn. The other players in the tract  are not going to say &#8220;&#8221;you know, Matsakillza is right, I really am a total  newbie&#8221;" and even if they did, how would that possibly improve how the match is  progressing. It won&#8217;t. <a href="http://www.mp3playershopping.de/" _fcksavedurl="http://www.mp3playershopping.de">mp3 player</a> It just makes you  look like a petulant child throwing a fit because something didn&#8217;t go your way.  Now that we&#8217;ve gotten that taste of general advice out of the way, let&#8217;s move on  to specific examples from each tract, linking to our own Zach Yonson&#8217;s thoughts  on each as we do. Alterac Valley One of the large mistakes groups get into is  the &#8216;run the end graveyard&#8217; strategy. Especially popular for the Alliance as it  used to be a huge winner, backwards when the Horde have no idea how to counter  it, it&#8217;s still resurrected from the dead each and every tract even though it has  nearly no chance of working unless the opposite side plays like morons who have  been heavily drugged and then maltreated repeatedly most the head and shoulders  with inanimate carbon rods. Yes, I know you won your last three AV&#8217;s this way.  How many have you lost with this strategy. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  How many times have you taken the Relief Hut only to look at the map and realize  that there are only five Alliance players south of Iceblood, and they&#8217;re every  with you.<span style="font-size: 10pt; font-family: Arial" lang="EN-US">RELATED LINKS:<o :p></o></span></p>
<p><span style="font-size: 10pt; font-family: Arial" lang="EN-US"><a href="http://annasu.blogdiario.com/">http://annasu.blogdiario.com/</a><br />
<a href="http://annasu.blog4.petitmall.jp/">http://annasu.blog4.petitmall.jp/</a><br />
<a href="http://wowgamezone.centerblog.net/">http://wowgamezone.centerblog.net/</a><br />
<a href="http://wowfreezone.canalblog.com/">http://wowfreezone.canalblog.com/</a><br />
<a href="http://wowgamezone.gnomz.com/">http://wowgamezone.gnomz.com/</a><br />
<a href="http://game.blogs.courrierinternational.com/">http://game.blogs.courrierinternational.com/</a><o :p></o></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/06/26/warsong-gulch/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Level 80 legendary tabard spotted</title>
		<link>http://www.wowgoldblog.org/2008/06/26/level-80-legendary-tabard-spotted/</link>
		<comments>http://www.wowgoldblog.org/2008/06/26/level-80-legendary-tabard-spotted/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 02:25:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.wowgoldblog.org/2008/06/26/level-80-legendary-tabard-spotted/</guid>
		<description><![CDATA[&#8220;Like Sasquatch, it&#8217;s so elusive that photographs are rare, but some WoW players  have caught a glimpse of what may be an upcoming PvP reward from Wrath. Or maybe  it&#8217;s just a bug. Or &#8212; and I have a nickel look on this one &#8212; it&#8217;s a nice  little prank Blizzard&#8217;s playing [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Like Sasquatch, it&#8217;s so elusive that photographs are rare, but some WoW players  have caught a glimpse of what may be an upcoming PvP reward from Wrath. Or maybe  it&#8217;s just a bug. Or &#8212; and I have a nickel look on this one &#8212; it&#8217;s a nice  little prank Blizzard&#8217;s playing on us in return for our snooping around for  information on the expansion. Whatever it is, though, it has left at least one  footprint. We&#8217;ve gotten a few guides that upon inspecting a player&#8217;s Tabard of  Summer Flames, the Horde side reward from the Shards of Ahune quest, the  tabard&#8217;s tooltip describes a very different item called Tabard of the Victor.  Even though the tabard&#8217;s design matched the Midsummer quest reward, the  description was quite different. First of every, the Tabard of the Victor  requires Level 80, which was our first clue that it was probably not meant for  pre-Wrath eyes. The tabard binds on pick-up, provides 250 Armor, +20 Stamina,  +10 to All Resistances. Upon equipping it, your resilience rating improves by 15  and it increases movement speed and life regeneration rate. The funniest part &#8212;  and what makes me think this could be a prank by our dear game designers &#8212; is  the tabard&#8217;s use is described as: &#8220;&#8221;Use: Show how heroic you are! (55 Secs  Cooldown)&#8221;" and the bottom line description is, &#8220;&#8221;The Mark of a True Hero.&#8221;" It  seems that perhaps the glitch was caused by an error in the cache because when  it was cleared the tabard&#8217;s description correctly matched the Summer Flames  tabard. Once a BoP item is equiped (and it is because that dialog box is not the  Dressing Room) they say Soulbound not Bind when Picked up. While Tabards and  Cloaks fall under cloth this is never displayed in the tooltip. If this is  really going to be an item, then woot for bear tanks, because that is like  another 1k armor.</p>
<hr /> Which I wonder if they are going to raise the armor limit, because I am getting  close to 30k with just two T4 and badge loot (35k is not going to be easy, but  definitely seems plausible). I&#8217;m sorry, Matt Graham - I didn&#8217;t realize you had a  magic crystal ball that sees into the future and gives you the information of  every single possible thing Blizzard will or will not implement in future  expansions. What is the point of having wowinsider at all if we can just have  omnipotent people such as yourself report all future information for us and  dictate exactly what people should report on. &#8221; &#8220;Ice on the official site or  otherwise, I&#8217;m still holding out hope that we&#8217;ll see a Diablo-related  declaration at WWI (and not a Wrath of the Lich King beta/release declaration,  as many are guessing). And here&#8217;s a little more fuel for the speculation fire:  DiabloII.net says they&#8217;ve received the official schedule for the event in Paris  this coming weekend, and right after the heaved presentation, they say that  Blizzard has planned a press conference. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> And essentially, their  discussion is that you don&#8217;t plan a press conference to foretell an open beta of  an expansion we&#8217;ve known most for nearly a year &#8212; you hold a press conference  for a new Diablo game. We should also note, though people have noticed this  before, that Sunday, June 29th, is the eighth day of the release of Diablo II,  so this weekend has a lot of hack-and-slash-related significance as is. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  Of course, we won&#8217;t know until WWI actually kicks off in Paris on Saturday &#8212;  WoW Insider will, of course, have correspondents on the scene to let you know  exactly what Blizzard announces when they do. How to hold a scientific  conference in Azeroth John Bohannon has been writing for Science magazine as  &#8220;&#8221;The Gonzo Scientist,&#8221;" and his most recent writeup, on a real scientific  conference held in the World of Warcraft, is a great read. <a href="http://www.digihedo.fr/" _fcksavedurl="http://www.digihedo.fr">mp3  players</a><br />
<hr /> We reported that the event was going on backwards in May, and now Bohannon&#8217;s put  together a really honest report (from how the conference was funded to the  reasons why it was chosen to be Horde-only) on what its like for these  scientists researching virtual worlds to put their gold where their mouth is, so  to speak, and actually hold a conference ingame. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  They have to deal with everything from conversation direction (they ordained one  person to get whispers on some questions for speakers, though, as anyone who&#8217;s  ever been to a mass ingame event will tell you, you can&#8217;t really keep people  from yelling and screaming) to mobs in the Barrens. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> And it sounds like they did get something done &#8212; likewise the panels,  which were only slightly frustrated by griefers, they took expeditions  throughout the world, and did do a little thinking most how different meeting in  RL and meeting in a virtual existence is. Very well read. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">cheap  wow gold</a> The end of the article has a link to a PDF book most the  conference, but it&#8217;s hidden behindhand Science&#8217;s membership wall. Still,  Bohannon writes clearly and fairly most the game, and it&#8217;s fun to think of a  bunch of scientists actually trying to navigate a virtual world while doing  their own research. &#8221; .&#8221;Like Sasquatch, it&#8217;s so elusive that photographs are rare, but some WoW players  have caught a glimpse of what may be an upcoming PvP reward from Wrath. Or maybe  it&#8217;s just a bug. Or &#8212; and I have a nickel look on this one &#8212; it&#8217;s a nice  little prank Blizzard&#8217;s playing on us in return for our snooping around for  information on the expansion. Whatever it is, though, it has left at least one  footprint. We&#8217;ve gotten a few guides that upon inspecting a player&#8217;s Tabard of  Summer Flames, the Horde side reward from the Shards of Ahune quest, the  tabard&#8217;s tooltip describes a very different item called Tabard of the Victor.  Even though the tabard&#8217;s design matched the Midsummer quest reward, the  description was quite different. First of every, the Tabard of the Victor  requires Level 80, which was our first clue that it was probably not meant for  pre-Wrath eyes. The tabard binds on pick-up, provides 250 Armor, +20 Stamina,  +10 to All Resistances. Upon equipping it, your resilience rating improves by 15  and it increases movement speed and life regeneration rate. The funniest part &#8212;  and what makes me think this could be a prank by our dear game designers &#8212; is  the tabard&#8217;s use is described as: &#8220;&#8221;Use: Show how heroic you are! (55 Secs  Cooldown)&#8221;" and the bottom line description is, &#8220;&#8221;The Mark of a True Hero.&#8221;" It  seems that perhaps the glitch was caused by an error in the cache because when  it was cleared the tabard&#8217;s description correctly matched the Summer Flames  tabard. Once a BoP item is equiped (and it is because that dialog box is not the  Dressing Room) they say Soulbound not Bind when Picked up. While Tabards and  Cloaks fall under cloth this is never displayed in the tooltip. If this is  really going to be an item, then woot for bear tanks, because that is like  another 1k armor.</p>
<hr /> Which I wonder if they are going to raise the armor limit, because I am getting  close to 30k with just two T4 and badge loot (35k is not going to be easy, but  definitely seems plausible). I&#8217;m sorry, Matt Graham - I didn&#8217;t realize you had a  magic crystal ball that sees into the future and gives you the information of  every single possible thing Blizzard will or will not implement in future  expansions. What is the point of having wowinsider at all if we can just have  omnipotent people such as yourself report all future information for us and  dictate exactly what people should report on. &#8221; &#8220;Ice on the official site or  otherwise, I&#8217;m still holding out hope that we&#8217;ll see a Diablo-related  declaration at WWI (and not a Wrath of the Lich King beta/release declaration,  as many are guessing). And here&#8217;s a little more fuel for the speculation fire:  DiabloII.net says they&#8217;ve received the official schedule for the event in Paris  this coming weekend, and right after the heaved presentation, they say that  Blizzard has planned a press conference. <a href="http://www.wowgold4europe.de/" _fcksavedurl="http://www.wowgold4europe.de">wow gold</a> And essentially, their  discussion is that you don&#8217;t plan a press conference to foretell an open beta of  an expansion we&#8217;ve known most for nearly a year &#8212; you hold a press conference  for a new Diablo game. We should also note, though people have noticed this  before, that Sunday, June 29th, is the eighth day of the release of Diablo II,  so this weekend has a lot of hack-and-slash-related significance as is. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-DE.aspx">wow gold</a>  Of course, we won&#8217;t know until WWI actually kicks off in Paris on Saturday &#8212;  WoW Insider will, of course, have correspondents on the scene to let you know  exactly what Blizzard announces when they do. How to hold a scientific  conference in Azeroth John Bohannon has been writing for Science magazine as  &#8220;&#8221;The Gonzo Scientist,&#8221;" and his most recent writeup, on a real scientific  conference held in the World of Warcraft, is a great read. <a href="http://www.digihedo.fr/" _fcksavedurl="http://www.digihedo.fr">mp3  players</a><br />
<hr /> We reported that the event was going on backwards in May, and now Bohannon&#8217;s put  together a really honest report (from how the conference was funded to the  reasons why it was chosen to be Horde-only) on what its like for these  scientists researching virtual worlds to put their gold where their mouth is, so  to speak, and actually hold a conference ingame. <a href="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx" _fcksavedurl="http://www.gamesavor.com/WOW/WorldOfWarcraft-FR.aspx">wow gold</a>  They have to deal with everything from conversation direction (they ordained one  person to get whispers on some questions for speakers, though, as anyone who&#8217;s  ever been to a mass ingame event will tell you, you can&#8217;t really keep people  from yelling and screaming) to mobs in the Barrens. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">wow  gold</a> And it sounds like they did get something done &#8212; likewise the panels,  which were only slightly frustrated by griefers, they took expeditions  throughout the world, and did do a little thinking most how different meeting in  RL and meeting in a virtual existence is. Very well read. <a href="http://www.gamesavor.com/" _fcksavedurl="http://www.gamesavor.com">cheap  wow gold</a> The end of the article has a link to a PDF book most the  conference, but it&#8217;s hidden behindhand Science&#8217;s membership wall. Still,  Bohannon writes clearly and fairly most the game, and it&#8217;s fun to think of a  bunch of scientists actually trying to navigate a virtual world while doing  their own research. &#8221; .<span style="font-size: 10pt; font-family: Arial" lang="EN-US">RELATED LINKS:<o :p></o></span></p>
<p><span style="font-size: 10pt; font-family: Arial" lang="EN-US"><a href="http://wowgoldmonster.blogstream.com/">http://wowgoldmonster.blogstream.com/</a><br />
<a href="http://ppcwow.busythumbs.com/">http://ppcwow.busythumbs.com/</a><br />
<a href="http://emily5656.mindsay.com/">http://emily5656.mindsay.com/</a><br />
<a href="http://wowhunter.canalblog.com/">http://wowhunter.canalblog.com/</a><br />
<a href="http://sunny1213.createblog.com/blog/">http://sunny1213.createblog.com/blog/</a><br />
<a href="http://hubpages.com/profile/ponyma">http://hubpages.com/profile/ponyma</a><o :p></o></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.wowgoldblog.org/2008/06/26/level-80-legendary-tabard-spotted/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
